While that description leaves a lot open for interpretation, its official reveal trailer was enough to dilate my pupils and set me on the course for being hype at how stupid-fun this game looks. His haughty quip is met with Choko aiming a shotgun at his crotch. Good for her. Further doubling down on how much this game looks like a crack fanfic come to life, the trailer shows off some Nier Automata -esque bullet hell boss fights as well as an enormous satellite crashing into a desert.
The trailer gives more details about Showa American Story , such as how the United States became an unofficial colony known as Showa 66, where it was bought out thanks to Japan's strong economic power.
This resulted in Japanese culture being fully engrained within America, with both becoming an amalgamation that citizens grew accustomed to. It isn't long until a catastrophic event completely changes the world, with a young teenage girl named Choko being revived from the dead. From there, she has to travel across this world while fighting off zombies, monsters, and human survivors of different backgrounds and beliefs. Showa American Story advertises itself as an action RPG that is a love letter to 80s pop culture and that also takes inspiration from B-Movies.
This is especially prominent in the trailer, where a peppy 80s era pop song is playing, showcasing the various American environments and locales that have been transformed by Japanese culture. This light-hearted mood continues, even through the game's showcase of the bloody combat.
From west Africa, Choko is a game of strategy played in the sand with sticks for pieces. It is a bit like draughts, but with the unusual twist that when you jump over an opponent's piece you can select a second piece to capture from anywhere on the board. It is also a game of placement: the board starts empty, and you can choose in your turn whether to place a piece or to move one already on the board.
The only limitation is that, when your opponent decides to place a piece, you must do the same. They are from a family of draughts-like games which have been noted in the west since at least , but whose antiquity might be much greater. There can be quick and rapid changes of fortune in these games, owing to the fact that when a player captures one piece, he selects a second piece to be removed at the same time.
Choko uses sticks of two different lengths and pieces.
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