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What do you think about Panzer General 2? Do you recommend it? Panzer General 2 for Windows. Softonic review A war game with an uneasy balance between casual and hardcore The Panzer General 2 game is a war game that casual gamers can play and become excited about, but it does feature a few strategy puzzles that tend to attract hardcore gamers.
Tactically place your troops in key locations to win battles You are a Panzer general who has to win the war by conquering different lands and driving the enemy away. Sometimes a more general term will bring you to similar products. Your browser's Javascript functionality is turned off.
Please turn it on so that you can experience the full capabilities of this site. Will you fight as a Wehrmacht Officer, or perhaps lead your comrades in the Soviet Army? No matter what path you choose, you will need all your skills to triumph. The successful Panzer General devises sound strategic plans, and carries them out with unswerving commitment. Generals who are indecisive inevitably fail. Can you forge a battle-winning command and conquer your foes? Isn't it time to find out?
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Just Dance Franchises R-T. All events require a clear fulfillment of the assigned missions. If at least one of them fails, then this leads to the loss of the entire campaign.. In addition to the central narrative, there are artistic scenarios for the development of actions of a military conflict. They are presented in the form of fantastic battles using a huge number of combat units. All hostilities take place in completely open locations, close to real-life corners of the planet.
The entire map is divided into hexagons. The settlements are highlighted in blue and have to be defended. Panzer General II , as its name implies, focuses exclusively on troop and tank warfare in Europe, including some aerial and naval combat for Blitzkrieg and beachhead scenarios, but there are no Pacific Theater, ship-to-ship scenarios or campaigns.
The basic unit of the game is a scenario that covers a specific battle, with a campaign consisting of scenarios strung together with the added bonus of accumulated experience.
It is this narrowness of focus, precluding a larger, more comprehensive representation of the entire war, which helps make the game fast and easy to learn.
Each scenario is defined by the following characteristics: Nationalities, Prestige Points, Number of Turns, and specific sets of defined military objectives on the battlefield which must be held or gained.
Prestige is a combination of military success and economics, which allows the player to re-supply current units and requisition new troops and equipment over the course of the battle. Prestige can be adjusted at the beginning of a scenario to change the odds between players. The number of turns controls the amount of gameplay, as well as measuring the difference between victory and defeat. Victory is defined in three ways, Brilliant Victory, Victory, and Tactical Victory, depending upon the number of turns it takes to capture all the objectives.
Gaining all the objectives in the fewest possible turns is a Brilliant Victory, doing the same in an average number of turns is a Victory, and using all the turns in a scenario is a Tactical Victory. Failure to achieve all objectives is a defeat, while giving up held objectives to the computer will also result in a loss.
All these elements combine to create a variety of tactical and strategic situations. An interesting example of this is the Cauldron scenario set in North Africa, which was one of the most difficult for me with its short battle time of 6 turns.
I played it over and over, attempting to avoid overexposing my offense while still moving fast enough to capture the objectives. The controls seem to act like something built in the s. They get the job done with a minimum of fuss, but they are clunky at times.
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