He's also looking forward to spending all of his free time playing Cyberpunk when it drops. Share Share Tweet Email. Michael Walters Articles Published. Read Next in gaming. Anyone that hasn't played Oblivion in awhile should definitely consider giving it a go on Xbox One or Xbox Series X, as it's a significantly improved experience from the Xbox Playing Oblivion on Xbox Series X especially is a massive improvement.
The game looks sharper than it did in , and thanks to Xbox backward compatible features like FPS Boost , it runs better than ever as well. Oblivion 's graphics are definitely dated when compared to Skyrim and most new games, but there's a certain charm to the art style that players will be able to appreciate more thanks to the technical upgrades. The best part about playing Oblivion on an Xbox Series X, though, is that the load times are lightning fast.
The brand-new world record run narrowly beat out a rival speedrunner, who recently completed Oblivion in a still-impressive two minutes and 34 seconds. Depardim was able to complete the game so quickly through the use of a variety of glitches, including wall clipping to travel through geometry and loadwarping to swap characters between different saved games.
While Depardim's video of the world record speedrun lasts more than eight minutes, a majority of this time consists of loading screens, the game's final cutscene and some post-run revelry. While speedrunning is an excellent way to breathe new life into an old game, Oblivion has also remained fresh more than 15 years thanks to the creation of mods.
One skilled creator recently unveiled an Elder Scrolls IV: Oblivion airship mod , which allows players to soar high above the rolling hills of Cyrodiil. The users can instantly summon the flying ship at any time using a spell, and it can be fully controlled by its pilot. This is actually only a few years before the events of Skyrim in around 4E and hints that the 5th and 6th games in the series could be closely connected.
I look forward to learning about that. Ryan also explained that Sony approaches things differently to Microsoft when it comes to making studio acquisitions. We respect the steps taken by our competition, they seem logical and sensible. At the very least, Todd Howard has said in an interview with Gamesindustry. Though he also made it clear that, at the time, these kinds of decisions had not been made just yet. The Elder Scrolls 6 will use a brand new engine Bethesda has confirmed it is overhauling its current engine specifically for Elder Scrolls 6.
Imagine if Elder Scrolls 6 looked and ran like Skyrim. This is a thought which belongs somewhere firmly shut behind the Gates of Oblivion. According to GamesRadar , the engine reportedly has the same name, but it will bring new renders, lighting, animations hallelujah , landscape system and photogrammetry. Todd Howard spoke about the engine after the announcement of the Microsoft merger, saying "it's led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls 6.
The Elder Scrolls 6 will be coming after Starfield Starfield will be Bethesda's next big release in November and we won't be able to play The Elder Scrolls 6 until after that. The prime focus for Bethesda is Starfield.
Job listings Some job listings for Bethesda Game Studios have led to rumors that work on Starfield could be wrapping up and that The Elder Scrolls 6 could be heading into full production soon. As of October 23, , it seems like the position is still taking applicants.
First spotted by a Reddit user, a job listing for Gameplay Programmers at the studio calls for "talented programmers to join our team that is pushing the bleeding-edge of RPG development for the PC and consoles". While there's no mention of The Elder Scrolls in this listing, it does seem to be a recruitment call for something in its early stages, rather than a project that's been underway for a while like Starfield.
Adding fuel to the fire, there's also a listing for a Video Editor on the Bethesda site which some have taken as a sign that work on Starfield is in its final stages and that the developer will soon be looking to create video marketing material such as trailers.
The Redfall trademark dispute has been resolved - and explained ZeniMax Media's dispute with Bookbreeze over the trademark of Redfall has now been resolved. Bethesda's parent company had attempted to trademark the name back in leading fans to believe that The Elder Scrolls 6 could finally have a name. Redfall is also, however, the name of a science fiction series published by Bookbreeze so the claim was naturally contested in February However, we now know that Bethesda was hunting the trademark not for Elder Scrolls 6 purposes, but instead as the title for Arkane Studio's upcoming vampire-themed team shooter.
The resolution is reported via Gamasutra as being amicable and "mutually beneficial" for both parties but it remains confidential. Photogrammetry technology will be used In that 25th anniversary panel which dashed the E3 dreams of so many, Bethesda did at the very least give fans a glimpse of some of the technology that will be used in the development of The Elder Scrolls 6.
We got a peek at the use of photogrammetry which involves scanning real-life objects and environments to bring them into the game in detailed 3D. The technology will make its first outing in Starfield before the latest iteration is used for Elder Scrolls. Elder Scrolls 6 goes official Bethesda is a busy studio: not only is it working on Starfield , it's also continuing to develop for Elder Scrolls Online and it's taking on the long commitment of Fallout And that's only in its main RPG franchises.
It's still got plenty going on elsewhere with mobile games, Dishonored, Prey and others.
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