School days english patch 1.11


















The game ranked as the best-selling visual novel in Japan for the time of its release, continuing to chart in the national top 50 for nearly five months afterward. School Days has received a spin-off of the original story called Summer Days , a parallel story called Cross Days and an another spin-off called Island Days , has been developed by Klonfor the Nintendo 3DS.

Following the game's release, School Days made several transitions into other media. The original story was adapted into a manga and serialized in the Kadokawa Shoten magazine Comp Ace; it was later published into two volumes.

Comic anthologies, light novels and art books were also published, as were audio dramas and several albums of music. An animated television series, two direct-to-video OVA single releases, and a concert film were also produced, the first of which became a precursor for an internet meme when its finale was pulled from broadcast. An example of a choice in the game, The player can choose either, or decline to answer. As a visual novel, School Days requires extremely minimal gameplay. At predetermined intervals the game presents the player with one or two choices to make, or the player can choose to not make a choice.

These choices change the course of the story and Makoto's relationship bar with the main heroines can increase. The game contains many routes that conclude with a specific ending. Not all routes are unique since some endings can be achieved through many different routes and not all routes have to be explored to reach every ending. This means if the player wants to see everything the game has the player would have to play through the game numerous times, beyond reaching every possible ending.

The endings in particular will usually see either Makoto end up with Kotonoha , Sekai , Hikari , or Otome depending on the route they take or will end in either the death of Kotonoha, Sekai, or even Makoto himself. Unlike traditional visual novels that consist of the protagonist talking to static images of characters, School days is unusual in that it incorporates motion and voice, making it similiar to an anime series. The game is broken down into 6 episodes and the episodes are then seperated in parts.

The player is initially given the ability to pause, skip to the next part, return to the beginning of the current part and return to the beginning of a previous part. The player can also turn on the ability to skip to the next choice, although if the player hasn't viewed a specific part the player will be stopped at those.

After the player has viewed a specific part the abliity to fast forward becomes available. Progress can be saved at anytime in up to slots. School Days focuses on the life of Makoto Itou , living with his divorced and unseen but heard mother in the fictional city of Haramihama. During his second term, he begins to take notice of Kotonoha Katsura , who takes the same train as him.

After the rearrangement of his homeroom seating, he's acquainted with Sekai Saionji. It is after Sekai plays matchmaker for him and Kotonoha that his life begins to change. Sekai befriends the two and provides them with a private spot to meet and have lunch. Despite her triumphant efforts, Sekai develops her own feelings for Makoto and kisses him at a train station. Over the course of his relationship with Kotonoha and Sekai, Makoto is acquainted with a handful of other people, including Setsuna Kiyoura , a habitually reserved member of the student council and Sekai's lifelong friend, as well as Hikari and Nanami, Sekai and Setsuna's friends.

Of the people Makoto knows, two other friends make frequent appearances. The first is Taisuke Sawanaga , Makoto's eccentric best friend, and Otome Katou , a former middle school classmate. Many characters from 0verflow's previous visual novels either appear or are mentioned since School Days takes place in the same universe. School Days was 0verflow's tenth game to develop. News of School Days first surfaced on October 5, when 0verflow posted a link to the game's then-live website and development log on their official site.

In the blog, 0verflow revealed that School Days had been in pre-production for roughly two years and would be a fully animated game. Updates on the development of the game were scheduled for Tuesdays and Fridays, and the company encouraged fans to attend Dream Party , an upcoming anime convention at Tokyo Big Sight in Ariake, on October 11, where it would make its first public showcase of the game and characters.

A follow-up of the venue was made on October Toward the end of the month on October 26, 0verflow posted that new information about School Days would be circulated in the November issue of Tech Gian, an adult magazine published by Enterbrain.

Promotion for the game began shortly after. In a November 6 development post, 0verflow announced that it was planning a public screening of new game material, but was experiencing difficulty acquiring space for it.

The company had initially chosen to have the venue in Akihabara but was unable to find a retailer willing to host it, prompting a visit to Osaka the following week. On December 28, , 0verflow released a public trial of School Days and announced that the company would be attending Comiket 67 at Tokyo Big Sight from December 29 to 30, handing out phonecards to the first 50 visitors to their booth.

Two months later, on February 2, , the company announced that the game had been postponed again to April To address bugs that were later found in the game, 0verflow released a patch to bring School Days to a stable build of 1. On June 26, , 0verflow and Lantis-net radio began to air an internet radio drama called "Radio School Days".

Broadcasts finished up March 28, with 39 episodes aired. On April 21, , 0verflow announced via their blog that support for School Days was being discontinued. School Days was ported to three other platforms. The first of these was by AiCherry, an interactive movie developer, who announced on August 20, that it had picked up the game for development, releasing it as a four disc DVD game on September The game was released on January 17, and assessed by the Computer Entertainment Rating Organization CERO , Japan's primary video game content rating system, receiving a years-or-older "C" rating for sexual themes and profanity.

The site was finished June 3, and on July 16, the game was postponed to September She has many secret admirers like Taisuke who are attracted to her cute features and buoyant personality, but every man who has tried to approach her has failed.

Read about other Characters View Screenshots. Sekai's classmate and friend since childhood. Setsuna is a quiet girl whose expression changes little, but somehow she and Sekai are able to understand each other perfectly. Sekai's classmate and friend. Nanami is a popular, athletic girl who plays for the school basketball team and is the center of Sekai's circle of friends. Her boyfriend is a hardcore otaku, a fact that has many doubting her taste in men.

She was classmates with Kotonoha in junior high. Her family owns a bakery in town that is famous for its lemon custard cake. Behaves rather coldly towards Makoto, whom she believes is dating her friend Sekai.

Kotonoha's classmate, and Makoto's friend since childhood. Otome plays for the school basketball team, and is the de facto leader of class 's girls. She is responsible for the bullying that Kotonoha endures.

Makoto's best friend. Taisuke is an upbeat, carefree guy who has been hanging out with Makoto since junior high. Despite being a nice guy, Taisuke is not considered "relationship material" by any of the girls. One of Otome's lackeys. Loves to collect rumors and gossip. Best friends with Kumi. Kotonoha's little sister. A curious and cheerful girl who often teases the introverted Kotonoha.



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